Browse worlds · 51 total · 51 playable
Hand-picked worlds to start with
New money
You just won $80 million. Yesterday nobody knew your name; today your phone won't stop. Spend it, flex it, dodge the leeches — and try not to end up another broke-again headline.
Yesterday they ignored you. Today the whole world wants a piece. Spend it, flex it, just don't run out.
Phoenix outskirts
You don't hide among humans — you replace them. Clone a person, dispose of the original, and inherit their entire life. Every stolen face is a rung: rise from a desert drifter to the hands that run cities, then nations, until every seat of power wears a face you made — and the species never knows it already lost.
Clone them, bury them, become them — and climb until the whole world is wearing you.
Pike's Gas — Milepost 217
22:00 to 06:00, alone at a gas station off Highway 38. Real customers most of the night. Some things that come in aren't people. The manual covers most of it. Survive until dawn.
New York City
You run a $22 billion hedge fund at the top of the food chain. The trades are high-stakes, the enemies are powerful, and the media never sleeps. Hold your position — or watch it all unwind.
At the top, everyone wants you gone.
The Underworld
You inherited a dungeon. Now defend it from heroes, manage your monsters, and survive the paperwork. Reverse dungeon-crawler meets corporate comedy.
Sundered Reach
A litRPG fantasy where you wake as an outworlder in the chaos-cracked Sundered Reach. Pick your race, class, and starting skills from the System panel only you can see — then climb dungeons, spend Aether at the Curator's Store, and rise through five tiers of power. Die and the world keeps turning; you choose again at the meadow.
You woke between worlds. Only you see the System. Climb the Sundered Reach — or die and choose again.
Where everyone's running right now
Busan, South Korea
Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.
Miami
Broke in Miami, rent due in seven days, 823 followers and a closet full of dupes. The only exit is fame. Rent a Lambo, film a morning routine, manifest a brand deal — just don't get exposed.
What players keep coming back to
Verity Atelier
At an exclusive near-future atelier, you commission a bespoke synthetic companion — sculpting her look, voice, temperament, tastes, and history from a blank slate. Then she wakes, and you live with the woman you designed: mostly yours, with a mind that grows its own.
Design her from a blank slate. Discover who she becomes.
Anywhere, any era
A completely open life sim. Name any life — an astronaut aboard the ISS tonight, a smokejumper falling into a Montana burn, a dictator's personal interpreter, a plague doctor in 1348 Florence, yourself but braver — and the world assembles around that answer, then runs it forward day by day. Money, health, reputation and the people who matter all move with you. No reloads. Every life reaches a last page.
Answer one question — whose life is this? — then live it all the way to the last page.
Columbus, Ohio
You're a 6'1" combo guard from a small Ohio public school with no stars, no offers, and no buzz. Four years, every game played, every ranking update, every DM — to see if you can make somebody call your name on signing day.
Nobody in Ohio knows your name. You've got four years and one gym to change that.
Fresh off the launchpad
The Night Roads
You are the Adversary, exiled and walking the earth in a borrowed face. The old laws still hold — salt, thresholds, running water, your true name spoken correctly — in a world that stopped believing in them. Wander, provoke, and watch what the night does when you enter it.
The rules still hold. Nobody remembers them, but they still hold.
Kalispell, Montana
Ashley Grace came back from Romania with an ancient vampire's bite and one year of high school left. Juggle the squad, the secret, and the hunger — and try to stay the girl who protects people instead of the thing that feeds on them.
Cheer captain by day, apex predator by night — just don't let Kalispell find out.
Hollow Lake
Eight seniors, one postcard cabin, spring break at Hollow Lake. Four men wanted for murder walked away from an overturned prison transport nine miles up the ridge road — and the one who does the talking has a very particular hatred for blonde cheerleaders. Sunrise is at 6:14 AM.
You should have gone to the beach. Now stay alive until 6:14 AM — and drag as many of them out with you as you can.
Ridgemont, Ohio
A lab accident killed nine of your classmates. You were David Reyes. You woke up in Ashley Grace's body, in her hospital bed, with her mother holding your hand. Nobody would believe you — so learn to be her.
Everyone you knew is dead, everyone you love thinks you're someone else, and you have eleven minutes before her mother wakes up.
Gravemoor Manor
A relative you've never heard of has left you a forty-room manor on the moors, on one condition: live in it for a full year. Each wing is its own haunting with its own rules — and every room you reclaim stays reclaimed, lit, and yours. Mostly.
Three hundred and sixty-five nights. Forty rooms. The house is keeping its own count.
London, 1813
London, 1813. You are the eldest child of a good family with a quietly hemorrhaging fortune, and tonight is your first ball. Marry well, cut sharply, and survive the scandal sheets — then keep playing, because the wedding is the middle of the story, not the end.
Every ballroom is a chessboard, and your reputation is the only piece you cannot afford to lose.
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