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New money
You just won $80 million. Yesterday nobody knew your name; today your phone won't stop. Spend it, flex it, dodge the leeches — and try not to end up another broke-again headline.
Yesterday they ignored you. Today the whole world wants a piece. Spend it, flex it, just don't run out.
Phoenix outskirts
You don't hide among humans — you replace them. Clone a person, dispose of the original, and inherit their entire life. Every stolen face is a rung: rise from a desert drifter to the hands that run cities, then nations, until every seat of power wears a face you made — and the species never knows it already lost.
Clone them, bury them, become them — and climb until the whole world is wearing you.
Pike's Gas — Milepost 217
22:00 to 06:00, alone at a gas station off Highway 38. Real customers most of the night. Some things that come in aren't people. The manual covers most of it. Survive until dawn.
New York City
You run a $22 billion hedge fund at the top of the food chain. The trades are high-stakes, the enemies are powerful, and the media never sleeps. Hold your position — or watch it all unwind.
At the top, everyone wants you gone.
The Underworld
You inherited a dungeon. Now defend it from heroes, manage your monsters, and survive the paperwork. Reverse dungeon-crawler meets corporate comedy.
Sundered Reach
A litRPG fantasy where you wake as an outworlder in the chaos-cracked Sundered Reach. Pick your race, class, and starting skills from the System panel only you can see — then climb dungeons, spend Aether at the Curator's Store, and rise through five tiers of power. Die and the world keeps turning; you choose again at the meadow.
You woke between worlds. Only you see the System. Climb the Sundered Reach — or die and choose again.
Verity Atelier
At an exclusive near-future atelier, you commission a bespoke synthetic companion — sculpting her look, voice, temperament, tastes, and history from a blank slate. Then she wakes, and you live with the woman you designed: mostly yours, with a mind that grows its own.
Design her from a blank slate. Discover who she becomes.
Anywhere, any era
A completely open life sim. Name any life — an astronaut aboard the ISS tonight, a smokejumper falling into a Montana burn, a dictator's personal interpreter, a plague doctor in 1348 Florence, yourself but braver — and the world assembles around that answer, then runs it forward day by day. Money, health, reputation and the people who matter all move with you. No reloads. Every life reaches a last page.
Answer one question — whose life is this? — then live it all the way to the last page.
Columbus, Ohio
You're a 6'1" combo guard from a small Ohio public school with no stars, no offers, and no buzz. Four years, every game played, every ranking update, every DM — to see if you can make somebody call your name on signing day.
Nobody in Ohio knows your name. You've got four years and one gym to change that.
Planet Zero — Uncharted Binary System
Your ship crashed on an alien world. Thirteen survivors, dwindling resources, and something watching from the treeline. Build a colony — or don't survive long enough to regret it.
The City
Start with $10,000 and a burner phone. Buy and flip anything — real estate, cars, art, crypto, businesses, favors. Every deal has risk. Every contact has an angle. How dirty are you willing to play?
Millhaven, USA
Population 847 and dropping. You're the new mayor of a dying small town — fix infrastructure, attract businesses, manage the budget, and make the hard calls. Every decision has tradeoffs and the residents remember everything.
Miami
Broke in Miami, rent due in seven days, 823 followers and a closet full of dupes. The only exit is fame. Rent a Lambo, film a morning routine, manifest a brand deal — just don't get exposed.
The Deadlands
You wake in the desert as a speck of black ooze — a living weapon seeded on Earth to end it, though you've forgotten how, or why. Survive the sun, evolve, steal a shape, and infiltrate a world that has a secret agency built to erase things exactly like you.
You woke starving under a dead sun, knowing only that you were sent here to end this world. First, survive it.
Milan
Two hundred gangs run Milan, and you're ranked dead last — a corner crew of four soldiers and a dream. Recruit muscle, seize territory, crush or ally with rivals, and climb the rankings to become the city's undisputed number one, before the cops or the reigning kingpin bury you in the periphery.
Two hundred gangs run this city. You're dead last. Claw your way to number one.
Texas A&M
You're Sara Grace — Tri-Delta, dance major, volleyball starter, and the most misread girl at Texas A&M. One casual date turned into a boyfriend you never agreed to, and the whole campus has an opinion. Spend the semester managing your reputation, your energy, and the truth you haven't told anyone.
Everyone on campus has decided who you are. Spend the semester proving them wrong — or letting them believe it.
Villa Sol Nero
You're the season's first bombshell, a woman walking into a villa where five couples are already locked in. Every week brings recouplings, challenges, and a public vote, and the nation is always deciding what kind of person you are.
Walk in single, walk out a winner — if the nation doesn't turn on you first.
Ashland Row
Nine names put your little brother in the ground, spread across five crews that already hate each other — and every crew answers to The Table, a room of the city's top hittas who signed off on it. You're Ghost, working the list one night at a time, deciding who dies by your hand and who dies because you whispered in the right ear.
Nine names, five crews, and a Table full of top hittas who sanctioned your brother — and everybody already knows your face.
East LA
A grounded zero-to-fame streaming grind sim. Cramped LA apartment, a webcam held together with tape, and an empty chat. Turn viewer count 0 into a real audience — one stream, one budget call, one late night at a time.
Zero followers. One webcam. Turn an empty chat into an audience — one stream at a time.
Busan, South Korea
Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.
Ashcombe Town
You're nineteen, fresh out of the academy, and Ashcombe Town are six points from the drop. The manager just told you you're starting Saturday. Form, fitness, the dressing room, the papers and your own private life all pull at each other across a career that runs as long as your legs do.
Six points from the drop, nineteen years old, and the gaffer just said you're starting Saturday.
Hollow Lake
Eight seniors, one postcard cabin, spring break at Hollow Lake. Four men wanted for murder walked away from an overturned prison transport nine miles up the ridge road — and the one who does the talking has a very particular hatred for blonde cheerleaders. Sunrise is at 6:14 AM.
You should have gone to the beach. Now stay alive until 6:14 AM — and drag as many of them out with you as you can.
Washington, D.C.
You are a United States senator forty days from your party's nomination, and every page in your own vetting binder is true. The Consistory has kept nine chairs occupied since the tophet at Carthage; you hold the ninth, and you put a name in the fire to get it. Clinch the delegates and accept the crown — or take three thousand years of continuity apart on live television.
The rite means nothing. The receipt means everything — and yours is on page six.
Los Angeles
The talent was never the question. Last night you finally got seen, and three doors cracked open at once: a producer, a viral clip, a callback. Pick a lane and climb from Unknown to Icon, one trade at a time. Fame is easy. Keeping yourself is the hard part.
Everybody wants a piece. Decide what you'll sell and what you won't.
County Courthouse
You're a rookie public defender drowning in sixty cases you can't all win. Triage your hours between investigation, plea deals, and trial — and hold onto your conscience as the machine grinds through your clients one by one.
Sixty clients. One of you. Justice doesn't wait for the underfunded.
Subterra Black Site
You wake in a hypersleep pod with no memory and a god's hands — you can see any living body's anatomy and rewrite it with a thought. Claw out of the black site that built you, then remake the world in whatever image you choose.
You woke a god of flesh in the lab that built you. Climb out — then decide whether they worship you or burn you.
New Carthage
You've been carrying crates for the Mancuso family since you were fourteen. Tonight the boss says your full name in front of the capos and hands you real work. Climb from Associate to Boss — or get buried, indicted, or turned.
The boss just said your whole name out loud. Every capo in the room heard it.
The Night Roads
You are the Adversary, exiled and walking the earth in a borrowed face. The old laws still hold — salt, thresholds, running water, your true name spoken correctly — in a world that stopped believing in them. Wander, provoke, and watch what the night does when you enter it.
The rules still hold. Nobody remembers them, but they still hold.
Corveth, lower tiers
A population-collapse dystopia brands its people at the throat with color-coded fertility collars. You are the hidden heir to a bloodline power that reshapes any flesh or mind — sent to live among the branded to master it. Rise from nobody to world-shaper; who you become depends on every edit you make.
You can reshape any body, any mind — including the world that branded them. The only question is what you become on the way up.
Kalispell, Montana
Ashley Grace came back from Romania with an ancient vampire's bite and one year of high school left. Juggle the squad, the secret, and the hunger — and try to stay the girl who protects people instead of the thing that feeds on them.
Cheer captain by day, apex predator by night — just don't let Kalispell find out.
Sable City
A young offensive mastermind from Philadelphia — an undrafted QB whose injuries ended his playing days — gets one shot at the pros when the owner's daughter bets her career on his pass-heavy genius. Build a coaching legacy in a fallen dynasty where the GM quietly plays every faction against the others, and a slow-burn alliance with the woman who discovered you could lift you both — or sink you together.
She discovered you. The GM wants you both gone. Win the room before you lose the war.
Ridgemont, Ohio
A lab accident killed nine of your classmates. You were David Reyes. You woke up in Ashley Grace's body, in her hospital bed, with her mother holding your hand. Nobody would believe you — so learn to be her.
Everyone you knew is dead, everyone you love thinks you're someone else, and you have eleven minutes before her mother wakes up.
The Middle
You're the referee — the one person the whole stadium hates. Pick your sport and a marquee fixture of real clubs, then make split-second calls under a wall of noise, a captain in your ear, and an assessor grading every decision. The right call and the call that keeps control aren't always the same one.
Nobody remembers a great referee. They remember the call you got wrong.
Manhattan
You inherited Hollander Media — cable news, a prestige studio, three streamers, theme parks, sports rights. The board's restless, your brother's leaking to the press, and the DOJ is sniffing your last acquisition. Run the empire for two years without losing it.
You won. Now hold it.
The Ash Belt
They still say your name quietly out here — the Ashwake gunslinger, the one with the burning bullets. Eleven people sleep behind your wall at Mile 47, and nine years of unopened ruins are waiting up the road. Scavenge, build, and grow the settlement through five tiers. Fights run round by round with no move list. Die, and the corridor starts over from nothing.
Six strangers at your gate, a Combine toll due at dawn, and nine flame rounds left in the box.
London, 1813
London, 1813. You are the eldest child of a good family with a quietly hemorrhaging fortune, and tonight is your first ball. Marry well, cut sharply, and survive the scandal sheets — then keep playing, because the wedding is the middle of the story, not the end.
Every ballroom is a chessboard, and your reputation is the only piece you cannot afford to lose.
The Sundered Reach
You wake face-down in the mud of a dying world mid-catastrophe, and a translucent system screen only you can see boots up over your vision. Levels, classes and skills are literal physics here — but the natives can only feel the Ledger. You can read it, edit it, and break it.
Everyone in this world obeys the rules. You're the only one who can see them.
Walt Disney World
Ashley Grace slept fifty years in a silver-and-glass casket hidden inside a Florida castle, kept safe by a promise Walt Disney made and did not live to finish. Tonight the curse let go. The park is dark, the animals are already gathering at her feet, and eleven miles away a phone that has never once rung begins to ring.
Wake in a glass casket speaking a tongue five centuries old, and learn a world that kept its promise but lost the man who made it.
London, Rift Era
Two Earths overlap, and the rift-gates between them bleed monsters into our world. You're an orphan who never belonged anywhere — until you shift into a Royal Wyvern, the rarest form ever recorded. Now a human-supremacist militia wants you dead and a fantasy dynasty wants you caged. Delve the gates. Climb the corps. Become a legend, or be claimed.
You were nobody. Now you're the rarest thing alive in two worlds — and both sides want the throne on your back.
Ravensbrook Manor
You and your co-hosts came to Ravensbrook Manor for one viral night of paranormal content. The house that's been waiting has other appetites. Keep the cameras rolling, keep the crew together, and last until dawn — if the clip doesn't claim you first.
The footage that saves your channel is the footage where the house has its hands on you.
Freeport Station
You own a rusting jump-freighter, a crew that came with other people's debts, and two contracts you can't both afford to fly. Haul, smuggle, salvage and sell information across an open frontier where every station wants something moved and nobody asks what's in the crates.
Two contracts on the slate, one tank of fuel — pick the one you can live with.
Manihiki Plateau
You are the architect of the Trajectasphere — a five-trillion-dollar vacuum gun bolted to the Pacific seafloor, welded together from two hundred derelict hulls and ninety percent of the world's structural titanium. Its inner floors are city-sized, and you lease them by altitude: foundries at the waterline, research institutes mid-stack, server farms at the top where the seawater cooling and the lack of jurisdiction are worth a fortune. Finish it, make it pay, then build the second one on the Moon.
Every tonne you buy makes the next tonne cost more. Build the road anyway.
Bayside, 1947
Sal Donato washed up at Pier 9 with a notebook full of names and a tag on his toe. You're Frankie Cole — night-desk reporter, friend, rival — and you've got until dawn to beat the cops to the killer. Three suspects, one accusation, and every word out of their mouths is a half-lie.
A reporter's job ends at the byline. Yours doesn't. Pin the right name before dawn — you only get to say it once.
Rookwood Estate
You married into the Hallorans — a name carved into university buildings and hospital wings. Twelve people at your first family dinner, silverware older than your hometown, and a document in your spouse's study that says the fortune is three bad quarters from a fire sale. They don't know you know.
You married the name. Now find out what's left of it — before they find out you looked.
Halloran Bay
You are the entire cold case unit: one detective, one flooded basement, four decades of files nobody was supposed to reopen. Every case is a real, solvable arc — and every closure makes the city remember your name, and makes somebody upstairs wish it had stayed forgotten.
The files nobody wanted are the ones somebody buried. Start reading.
San Francisco
You've landed at SFO with a duffel bag, a half-baked deck, and 90 days of personal runway. The startup is almost beside the point — the real game is the people. Charm a jaded ex-Stripe PM into co-founding. Survive a hike-pitch with a vibes-based angel. Don't let the YC alum scoop you. Land a term sheet before you're broke.
Your idea is fine. Your network isn't. Welcome to San Francisco.
Gravemoor Manor
A relative you've never heard of has left you a forty-room manor on the moors, on one condition: live in it for a full year. Each wing is its own haunting with its own rules — and every room you reclaim stays reclaimed, lit, and yours. Mostly.
Three hundred and sixty-five nights. Forty rooms. The house is keeping its own count.
Mythic ocean
A creeping-horror shark sandbox where you play the monster. Grow from a scarred runt in the reef shallows into a myth the deep tells itself — through ten becomings, four descending zones, and an ocean that goes quiet when you pass.
The ocean has a memory — and it is learning to be afraid of you.
Braeburn Heights
You are not human. You replace people. This morning you woke up wearing Danny Rourke's face, in Danny Rourke's bed, next to a woman who has loved him for four years — and you have eleven hours to do the thing you were sent here to do. Every conversation is a test. You inherited his debts, his grudges, and his people. Not his memories.
Wear his face, keep his girlfriend fooled, finish the job — and try not to fall in love with the life you stole.
ISV Deep Star
Executive Officer Ashley Grace wakes from cryo into red strobes and a pod cracked open from the outside. Forty souls on the manifest, one thing loose in the dark, and she's got no boots, no weapon, and thirty hours before the coolant loop cooks containment.
No one hears you scream in space. Make them listen anyway.
Ashbrook
A retired doctor and former detective is the only one who recognizes the swollen lymph nodes and blackening skin for what they are: the Black Death, loose in a modern town that refuses to believe it. Treat the sick, trace the source, and seal Ashbrook before the plague finds the road out.
You're the only one who's seen this before — now prove it, before the last road out of town stops mattering.
Most AI games today are either cookie-cutter chatbots in a costume or 100-hour RPGs with a thin generative layer on top. Larping sits in the gap: short-session, replayable, story-led AI games that respect your time. Each one is hand-tuned — its own world, its own voice, its own win conditions — but they all share a single text-first interface.
The AI tracks your inventory, relationships, injuries, and reputation across every turn. Lie to a character now and they'll remember it on turn 40. That memory is what separates real AI games from autocomplete pretending to be one.
Pick a setting — cyberpunk noir, dungeon crawl, vampire court, courtroom drama — and the AI plays every NPC, narrates every scene, and runs the rules of the world. You're inside a story, not chatting with a single character.
Sessions are designed for 10-minute bursts or hour-long deep dives. No sign-up wall to read the catalog. No tutorial. Click a game, type your first move, and the world is already responding.
Different choices, different outcomes. The same AI roleplay game runs differently every time because the AI doesn't follow a script — it improvises against the world's rules. Speedrun a heist, then sabotage it on the next run.
Larping ships AI roleplay games as text — not 3D, not pixel art. That sounds like a constraint until you play one. Without a renderer, the AI can describe anything: the weight of a smoke-stained jacket, a stranger's tell at the poker table, the way a dragon looks at you. Text AI games punch above their weight on imagination, and they run instantly on any device with a browser.
Every game ships with a real opening situation — a heist about to go sideways, a body in the alley, a kingdom on the edge. You're dropped into a moment, not a lobby.
Each game uses a model and prompt configuration tailored to its tone. A noir game writes like noir. A dungeon crawler writes like a DM. We don't pipe everything through one bland default voice.
You can play AI games on Larping without paying. We keep a generous free tier so the catalog stays browsable — find the world you click with before deciding to go deeper.
Each world has a system prompt that defines its setting, characters, rules, and tone. When you take a turn, the AI sees your full session history (compressed once it gets long), the current world state, and your move. It writes the next beat, updates the state, and offers you suggested actions if you want them. The whole loop is text-in, text-out — which is exactly what makes the genre so easy to iterate on, and so cheap to run that we can keep the games free.
Browse the catalog, pick something that matches your mood, and start typing. There's nothing to install, no sign-up to read, and no waiting room.
If you're new to chat-driven AI games or just curious how Larping is different, start here.
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