Chat-driven worlds · now playing

The home for AI games

Pick a world. Make your first move.

NewReels are here. Watch a game's intro and jump straight in.

Cinematic trailers for every game. Scroll, watch, play.

Start watching
RapidSoon
  • New Money

    New money

    Fast
    Live

    Yesterday they ignored you. Today the whole world wants a piece. Spend it, flex it, just don't run out.

    You just won $80 million. Yesterday nobody knew your name; today your phone won't stop. Spend it, flex it, dodge the leeches — and try not to end up another broke-again headline.

    More info

    Your saves

    Loading…
  • Among Them

    Phoenix outskirts

    Fast
    Live

    Clone them, bury them, become them — and climb until the whole world is wearing you.

    You don't hide among humans — you replace them. Clone a person, dispose of the original, and inherit their entire life. Every stolen face is a rung: rise from a desert drifter to the hands that run cities, then nations, until every seat of power wears a face you made — and the species never knows it already lost.

    More info

    Your saves

    Loading…
  • Night Shift

    Pike's Gas — Milepost 217

    Descriptive
    Live

    22:00 to 06:00, alone at a gas station off Highway 38. Real customers most of the night. Some things that come in aren't people. The manual covers most of it. Survive until dawn.

    More info

    Your saves

    Loading…
  • Alpha Position

    New York City

    Fast
    Live

    At the top, everyone wants you gone.

    You run a $22 billion hedge fund at the top of the food chain. The trades are high-stakes, the enemies are powerful, and the media never sleeps. Hold your position — or watch it all unwind.

    More info

    Your saves

    Loading…
  • Dungeon Inc.

    The Underworld

    Descriptive
    Live

    You inherited a dungeon. Now defend it from heroes, manage your monsters, and survive the paperwork. Reverse dungeon-crawler meets corporate comedy.

    More info

    Your saves

    Loading…
  • Aetherfall

    Sundered Reach

    Descriptive
    Live

    You woke between worlds. Only you see the System. Climb the Sundered Reach — or die and choose again.

    A litRPG fantasy where you wake as an outworlder in the chaos-cracked Sundered Reach. Pick your race, class, and starting skills from the System panel only you can see — then climb dungeons, spend Aether at the Curator's Store, and rise through five tiers of power. Die and the world keeps turning; you choose again at the meadow.

    More info

    Your saves

    Loading…
  • The Galatea Clinic

    Verity Atelier

    Descriptive
    Live

    Design her from a blank slate. Discover who she becomes.

    At an exclusive near-future atelier, you commission a bespoke synthetic companion — sculpting her look, voice, temperament, tastes, and history from a blank slate. Then she wakes, and you live with the woman you designed: mostly yours, with a mind that grows its own.

    More info

    Your saves

    Loading…
  • One Life

    Anywhere, any era

    Descriptive
    Live

    Answer one question — whose life is this? — then live it all the way to the last page.

    A completely open life sim. Name any life — an astronaut aboard the ISS tonight, a smokejumper falling into a Montana burn, a dictator's personal interpreter, a plague doctor in 1348 Florence, yourself but braver — and the world assembles around that answer, then runs it forward day by day. Money, health, reputation and the people who matter all move with you. No reloads. Every life reaches a last page.

    More info

    Your saves

    Loading…
  • Unranked

    Columbus, Ohio

    Descriptive
    Live

    Nobody in Ohio knows your name. You've got four years and one gym to change that.

    You're a 6'1" combo guard from a small Ohio public school with no stars, no offers, and no buzz. Four years, every game played, every ranking update, every DM — to see if you can make somebody call your name on signing day.

    More info

    Your saves

    Loading…
  • Colony Zero

    Planet Zero — Uncharted Binary System

    Fast
    Live

    Your ship crashed on an alien world. Thirteen survivors, dwindling resources, and something watching from the treeline. Build a colony — or don't survive long enough to regret it.

    More info

    Your saves

    Loading…
  • The Broker

    The City

    Fast
    Live

    Start with $10,000 and a burner phone. Buy and flip anything — real estate, cars, art, crypto, businesses, favors. Every deal has risk. Every contact has an angle. How dirty are you willing to play?

    More info

    Your saves

    Loading…
  • Mayor of Nothing

    Millhaven, USA

    Descriptive
    Live

    Population 847 and dropping. You're the new mayor of a dying small town — fix infrastructure, attract businesses, manage the budget, and make the hard calls. Every decision has tradeoffs and the residents remember everything.

    More info

    Your saves

    Loading…
  • LarpMaxxing

    Miami

    Fast
    Live

    Broke in Miami, rent due in seven days, 823 followers and a closet full of dupes. The only exit is fame. Rent a Lambo, film a morning routine, manifest a brand deal — just don't get exposed.

    More info

    Your saves

    Loading…
  • The Last Symbiote

    The Deadlands

    Descriptive
    Live

    You woke starving under a dead sun, knowing only that you were sent here to end this world. First, survive it.

    You wake in the desert as a speck of black ooze — a living weapon seeded on Earth to end it, though you've forgotten how, or why. Survive the sun, evolve, steal a shape, and infiltrate a world that has a secret agency built to erase things exactly like you.

    More info

    Your saves

    Loading…
  • Numero Uno

    Milan

    Fast
    Live

    Two hundred gangs run this city. You're dead last. Claw your way to number one.

    Two hundred gangs run Milan, and you're ranked dead last — a corner crew of four soldiers and a dream. Recruit muscle, seize territory, crush or ally with rivals, and climb the rankings to become the city's undisputed number one, before the cops or the reigning kingpin bury you in the periphery.

    More info

    Your saves

    Loading…
  • Sorority Season

    Texas A&M

    Descriptive
    Live

    Everyone on campus has decided who you are. Spend the semester proving them wrong — or letting them believe it.

    You're Sara Grace — Tri-Delta, dance major, volleyball starter, and the most misread girl at Texas A&M. One casual date turned into a boyfriend you never agreed to, and the whole campus has an opinion. Spend the semester managing your reputation, your energy, and the truth you haven't told anyone.

    More info

    Your saves

    Loading…
  • Villa

    Villa Sol Nero

    Fast
    Live

    Walk in single, walk out a winner — if the nation doesn't turn on you first.

    You're the season's first bombshell, a woman walking into a villa where five couples are already locked in. Every week brings recouplings, challenges, and a public vote, and the nation is always deciding what kind of person you are.

    More info

    Your saves

    Loading…
  • The Long Block

    Ashland Row

    Descriptive
    Live

    Nine names, five crews, and a Table full of top hittas who sanctioned your brother — and everybody already knows your face.

    Nine names put your little brother in the ground, spread across five crews that already hate each other — and every crew answers to The Table, a room of the city's top hittas who signed off on it. You're Ghost, working the list one night at a time, deciding who dies by your hand and who dies because you whispered in the right ear.

    More info

    Your saves

    Loading…
  • Going Live

    East LA

    Fast
    Live

    Zero followers. One webcam. Turn an empty chat into an audience — one stream at a time.

    A grounded zero-to-fame streaming grind sim. Cramped LA apartment, a webcam held together with tape, and an empty chat. Turn viewer count 0 into a real audience — one stream, one budget call, one late night at a time.

    More info

    Your saves

    Loading…
  • Null Rank

    Busan, South Korea

    Descriptive
    Live

    Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.

    More info

    Your saves

    Loading…
  • Relegation

    Ashcombe Town

    Fast
    Live

    Six points from the drop, nineteen years old, and the gaffer just said you're starting Saturday.

    You're nineteen, fresh out of the academy, and Ashcombe Town are six points from the drop. The manager just told you you're starting Saturday. Form, fitness, the dressing room, the papers and your own private life all pull at each other across a career that runs as long as your legs do.

    More info

    Your saves

    Loading…
  • Last Girl at Hollow Lake

    Hollow Lake

    Descriptive
    Live

    You should have gone to the beach. Now stay alive until 6:14 AM — and drag as many of them out with you as you can.

    Eight seniors, one postcard cabin, spring break at Hollow Lake. Four men wanted for murder walked away from an overturned prison transport nine miles up the ridge road — and the one who does the talking has a very particular hatred for blonde cheerleaders. Sunrise is at 6:14 AM.

    More info

    Your saves

    Loading…
  • The Ninth Chair

    Washington, D.C.

    Descriptive
    Live

    The rite means nothing. The receipt means everything — and yours is on page six.

    You are a United States senator forty days from your party's nomination, and every page in your own vetting binder is true. The Consistory has kept nine chairs occupied since the tophet at Carthage; you hold the ninth, and you put a name in the fire to get it. Clinch the delegates and accept the crown — or take three thousand years of continuity apart on live television.

    More info

    Your saves

    Loading…
  • The Come Up

    Los Angeles

    Fast
    Live

    Everybody wants a piece. Decide what you'll sell and what you won't.

    The talent was never the question. Last night you finally got seen, and three doors cracked open at once: a producer, a viral clip, a callback. Pick a lane and climb from Unknown to Icon, one trade at a time. Fame is easy. Keeping yourself is the hard part.

    More info

    Your saves

    Loading…
  • The Docket

    County Courthouse

    Fast
    Live

    Sixty clients. One of you. Justice doesn't wait for the underfunded.

    You're a rookie public defender drowning in sixty cases you can't all win. Triage your hours between investigation, plea deals, and trial — and hold onto your conscience as the machine grinds through your clients one by one.

    More info

    Your saves

    Loading…
  • Vivisect

    Subterra Black Site

    Descriptive
    Live

    You woke a god of flesh in the lab that built you. Climb out — then decide whether they worship you or burn you.

    You wake in a hypersleep pod with no memory and a god's hands — you can see any living body's anatomy and rewrite it with a thought. Claw out of the black site that built you, then remake the world in whatever image you choose.

    More info

    Your saves

    Loading…
  • Made in New Carthage

    New Carthage

    Fast
    Live

    The boss just said your whole name out loud. Every capo in the room heard it.

    You've been carrying crates for the Mancuso family since you were fourteen. Tonight the boss says your full name in front of the capos and hands you real work. Climb from Associate to Boss — or get buried, indicted, or turned.

    More info

    Your saves

    Loading…
  • To and Fro

    The Night Roads

    Descriptive
    Live

    The rules still hold. Nobody remembers them, but they still hold.

    You are the Adversary, exiled and walking the earth in a borrowed face. The old laws still hold — salt, thresholds, running water, your true name spoken correctly — in a world that stopped believing in them. Wander, provoke, and watch what the night does when you enter it.

    More info

    Your saves

    Loading…
  • Bloodwright

    Corveth, lower tiers

    Descriptive
    Live

    You can reshape any body, any mind — including the world that branded them. The only question is what you become on the way up.

    A population-collapse dystopia brands its people at the throat with color-coded fertility collars. You are the hidden heir to a bloodline power that reshapes any flesh or mind — sent to live among the branded to master it. Rise from nobody to world-shaper; who you become depends on every edit you make.

    More info

    Your saves

    Loading…
  • Varsity Fangs

    Kalispell, Montana

    Fast
    Live

    Cheer captain by day, apex predator by night — just don't let Kalispell find out.

    Ashley Grace came back from Romania with an ancient vampire's bite and one year of high school left. Juggle the squad, the secret, and the hunger — and try to stay the girl who protects people instead of the thing that feeds on them.

    More info

    Your saves

    Loading…
  • Hot Seat

    Sable City

    Descriptive
    Live

    She discovered you. The GM wants you both gone. Win the room before you lose the war.

    A young offensive mastermind from Philadelphia — an undrafted QB whose injuries ended his playing days — gets one shot at the pros when the owner's daughter bets her career on his pass-heavy genius. Build a coaching legacy in a fallen dynasty where the GM quietly plays every faction against the others, and a slow-burn alliance with the woman who discovered you could lift you both — or sink you together.

    More info

    Your saves

    Loading…
  • Grace Period

    Ridgemont, Ohio

    Descriptive
    Live

    Everyone you knew is dead, everyone you love thinks you're someone else, and you have eleven minutes before her mother wakes up.

    A lab accident killed nine of your classmates. You were David Reyes. You woke up in Ashley Grace's body, in her hospital bed, with her mother holding your hand. Nobody would believe you — so learn to be her.

    More info

    Your saves

    Loading…
  • Final Say

    The Middle

    Fast
    Live

    Nobody remembers a great referee. They remember the call you got wrong.

    You're the referee — the one person the whole stadium hates. Pick your sport and a marquee fixture of real clubs, then make split-second calls under a wall of noise, a captain in your ear, and an assessor grading every decision. The right call and the call that keeps control aren't always the same one.

    More info

    Your saves

    Loading…
  • The Chairman

    Manhattan

    Fast
    Live

    You won. Now hold it.

    You inherited Hollander Media — cable news, a prestige studio, three streamers, theme parks, sports rights. The board's restless, your brother's leaking to the press, and the DOJ is sniffing your last acquisition. Run the empire for two years without losing it.

    More info

    Your saves

    Loading…
  • Mile 47

    The Ash Belt

    Fast
    Live

    Six strangers at your gate, a Combine toll due at dawn, and nine flame rounds left in the box.

    They still say your name quietly out here — the Ashwake gunslinger, the one with the burning bullets. Eleven people sleep behind your wall at Mile 47, and nine years of unopened ruins are waiting up the road. Scavenge, build, and grow the settlement through five tiers. Fights run round by round with no move list. Die, and the corridor starts over from nothing.

    More info

    Your saves

    Loading…
  • The Season

    London, 1813

    Descriptive
    Live

    Every ballroom is a chessboard, and your reputation is the only piece you cannot afford to lose.

    London, 1813. You are the eldest child of a good family with a quietly hemorrhaging fortune, and tonight is your first ball. Marry well, cut sharply, and survive the scandal sheets — then keep playing, because the wedding is the middle of the story, not the end.

    More info

    Your saves

    Loading…
  • Sundered

    The Sundered Reach

    Descriptive
    Live

    Everyone in this world obeys the rules. You're the only one who can see them.

    You wake face-down in the mud of a dying world mid-catastrophe, and a translucent system screen only you can see boots up over your vision. Levels, classes and skills are literal physics here — but the natives can only feel the Ledger. You can read it, edit it, and break it.

    More info

    Your saves

    Loading…
  • Ever After, Florida

    Walt Disney World

    Descriptive
    Live

    Wake in a glass casket speaking a tongue five centuries old, and learn a world that kept its promise but lost the man who made it.

    Ashley Grace slept fifty years in a silver-and-glass casket hidden inside a Florida castle, kept safe by a promise Walt Disney made and did not live to finish. Tonight the curse let go. The park is dark, the animals are already gathering at her feet, and eleven miles away a phone that has never once rung begins to ring.

    More info

    Your saves

    Loading…
  • Wyvern Ascendant

    London, Rift Era

    Descriptive
    Live

    You were nobody. Now you're the rarest thing alive in two worlds — and both sides want the throne on your back.

    Two Earths overlap, and the rift-gates between them bleed monsters into our world. You're an orphan who never belonged anywhere — until you shift into a Royal Wyvern, the rarest form ever recorded. Now a human-supremacist militia wants you dead and a fantasy dynasty wants you caged. Delve the gates. Climb the corps. Become a legend, or be claimed.

    More info

    Your saves

    Loading…
  • Dead Air

    Ravensbrook Manor

    Descriptive
    Live

    The footage that saves your channel is the footage where the house has its hands on you.

    You and your co-hosts came to Ravensbrook Manor for one viral night of paranormal content. The house that's been waiting has other appetites. Keep the cameras rolling, keep the crew together, and last until dawn — if the clip doesn't claim you first.

    More info

    Your saves

    Loading…
  • Freeport

    Freeport Station

    Fast
    Live

    Two contracts on the slate, one tank of fuel — pick the one you can live with.

    You own a rusting jump-freighter, a crew that came with other people's debts, and two contracts you can't both afford to fly. Haul, smuggle, salvage and sell information across an open frontier where every station wants something moved and nobody asks what's in the crates.

    More info

    Your saves

    Loading…
  • Trajectasphere

    Manihiki Plateau

    Descriptive
    Live

    Every tonne you buy makes the next tonne cost more. Build the road anyway.

    You are the architect of the Trajectasphere — a five-trillion-dollar vacuum gun bolted to the Pacific seafloor, welded together from two hundred derelict hulls and ninety percent of the world's structural titanium. Its inner floors are city-sized, and you lease them by altitude: foundries at the waterline, research institutes mid-stack, server farms at the top where the seawater cooling and the lack of jurisdiction are worth a fortune. Finish it, make it pay, then build the second one on the Moon.

    More info

    Your saves

    Loading…
  • Pier Nine

    Bayside, 1947

    Descriptive
    Live

    A reporter's job ends at the byline. Yours doesn't. Pin the right name before dawn — you only get to say it once.

    Sal Donato washed up at Pier 9 with a notebook full of names and a tag on his toe. You're Frankie Cole — night-desk reporter, friend, rival — and you've got until dawn to beat the cops to the killer. Three suspects, one accusation, and every word out of their mouths is a half-lie.

    More info

    Your saves

    Loading…
  • Old Money

    Rookwood Estate

    Descriptive
    Live

    You married the name. Now find out what's left of it — before they find out you looked.

    You married into the Hallorans — a name carved into university buildings and hospital wings. Twelve people at your first family dinner, silverware older than your hometown, and a document in your spouse's study that says the fortune is three bad quarters from a fire sale. They don't know you know.

    More info

    Your saves

    Loading…
  • Cold Case Unit

    Halloran Bay

    Descriptive
    Live

    The files nobody wanted are the ones somebody buried. Start reading.

    You are the entire cold case unit: one detective, one flooded basement, four decades of files nobody was supposed to reopen. Every case is a real, solvable arc — and every closure makes the city remember your name, and makes somebody upstairs wish it had stayed forgotten.

    More info

    Your saves

    Loading…
  • Term Sheet

    San Francisco

    Fast
    Live

    Your idea is fine. Your network isn't. Welcome to San Francisco.

    You've landed at SFO with a duffel bag, a half-baked deck, and 90 days of personal runway. The startup is almost beside the point — the real game is the people. Charm a jaded ex-Stripe PM into co-founding. Survive a hike-pitch with a vibes-based angel. Don't let the YC alum scoop you. Land a term sheet before you're broke.

    More info

    Your saves

    Loading…
  • Gravemoor

    Gravemoor Manor

    Descriptive
    Live

    Three hundred and sixty-five nights. Forty rooms. The house is keeping its own count.

    A relative you've never heard of has left you a forty-room manor on the moors, on one condition: live in it for a full year. Each wing is its own haunting with its own rules — and every room you reclaim stays reclaimed, lit, and yours. Mostly.

    More info

    Your saves

    Loading…
  • The Deep Remembers

    Mythic ocean

    Descriptive
    Live

    The ocean has a memory — and it is learning to be afraid of you.

    A creeping-horror shark sandbox where you play the monster. Grow from a scarred runt in the reef shallows into a myth the deep tells itself — through ten becomings, four descending zones, and an ocean that goes quiet when you pass.

    More info

    Your saves

    Loading…
  • The Understudy

    Braeburn Heights

    Descriptive
    Live

    Wear his face, keep his girlfriend fooled, finish the job — and try not to fall in love with the life you stole.

    You are not human. You replace people. This morning you woke up wearing Danny Rourke's face, in Danny Rourke's bed, next to a woman who has loved him for four years — and you have eleven hours to do the thing you were sent here to do. Every conversation is a test. You inherited his debts, his grudges, and his people. Not his memories.

    More info

    Your saves

    Loading…
  • Deep Star: Cold Wake

    ISV Deep Star

    Fast
    Live

    No one hears you scream in space. Make them listen anyway.

    Executive Officer Ashley Grace wakes from cryo into red strobes and a pod cracked open from the outside. Forty souls on the manifest, one thing loose in the dark, and she's got no boots, no weapon, and thirty hours before the coolant loop cooks containment.

    More info

    Your saves

    Loading…
  • The Black Plague: New Era

    Ashbrook

    Descriptive
    Live

    You're the only one who's seen this before — now prove it, before the last road out of town stops mattering.

    A retired doctor and former detective is the only one who recognizes the swollen lymph nodes and blackening skin for what they are: the Black Death, loose in a modern town that refuses to believe it. Treat the sick, trace the source, and seal Ashbrook before the plague finds the road out.

    More info

    Your saves

    Loading…

What makes our AI games different

Most AI games today are either cookie-cutter chatbots in a costume or 100-hour RPGs with a thin generative layer on top. Larping sits in the gap: short-session, replayable, story-led AI games that respect your time. Each one is hand-tuned — its own world, its own voice, its own win conditions — but they all share a single text-first interface.

Real consequences, not flavor text

The AI tracks your inventory, relationships, injuries, and reputation across every turn. Lie to a character now and they'll remember it on turn 40. That memory is what separates real AI games from autocomplete pretending to be one.

Worlds, not personas

Pick a setting — cyberpunk noir, dungeon crawl, vampire court, courtroom drama — and the AI plays every NPC, narrates every scene, and runs the rules of the world. You're inside a story, not chatting with a single character.

Pick up in a minute

Sessions are designed for 10-minute bursts or hour-long deep dives. No sign-up wall to read the catalog. No tutorial. Click a game, type your first move, and the world is already responding.

Replay value baked in

Different choices, different outcomes. The same AI roleplay game runs differently every time because the AI doesn't follow a script — it improvises against the world's rules. Speedrun a heist, then sabotage it on the next run.

AI roleplay games you can play in your browser

Larping ships AI roleplay games as text — not 3D, not pixel art. That sounds like a constraint until you play one. Without a renderer, the AI can describe anything: the weight of a smoke-stained jacket, a stranger's tell at the poker table, the way a dragon looks at you. Text AI games punch above their weight on imagination, and they run instantly on any device with a browser.

Built for the people who want the best AI games to actually mean something

No filler quests

Every game ships with a real opening situation — a heist about to go sideways, a body in the alley, a kingdom on the edge. You're dropped into a moment, not a lobby.

Models tuned per world

Each game uses a model and prompt configuration tailored to its tone. A noir game writes like noir. A dungeon crawler writes like a DM. We don't pipe everything through one bland default voice.

Free to try, every game

You can play AI games on Larping without paying. We keep a generous free tier so the catalog stays browsable — find the world you click with before deciding to go deeper.

How Larping's AI games work under the hood

Each world has a system prompt that defines its setting, characters, rules, and tone. When you take a turn, the AI sees your full session history (compressed once it gets long), the current world state, and your move. It writes the next beat, updates the state, and offers you suggested actions if you want them. The whole loop is text-in, text-out — which is exactly what makes the genre so easy to iterate on, and so cheap to run that we can keep the games free.

Pick a world. Make your first move.

Browse the catalog, pick something that matches your mood, and start typing. There's nothing to install, no sign-up to read, and no waiting room.

AI games — frequently asked

If you're new to chat-driven AI games or just curious how Larping is different, start here.

  • What are AI games?
    AI games are video games where the world, characters, and story are generated and steered by a large language model rather than scripted in advance. On Larping every game is text-first: you type what you want your character to do, and the AI runs the world's rules, plays every NPC, and writes what happens next. The result is closer to a tabletop RPG with an infinitely patient game master than a traditional console game.
  • Are Larping's AI games free to play?
    Yes. You can browse the full catalog and start any AI game on Larping for free. Heavier sessions and longer-form play are supported by an optional subscription, but there's no paywall blocking you from trying every world.
  • Do I need an account to play?
    You can read the catalog and click into any AI game without signing up. Creating a free account lets us save your sessions, track your progress in each world, and put you on the leaderboard — but the first move is always one click away.
  • What devices can I play AI games on?
    Anything with a modern browser. Larping is text-first, so the same experience runs on a phone, a laptop, or a tablet without a download. There's no app store gate and no install — open the page, type your move, you're playing.
  • How is this different from a regular AI chatbot?
    A chatbot answers your prompt. An AI game on Larping runs a world. The AI tracks state across turns — your items, your wounds, who trusts you — and the world has rules and stakes that shape its responses. You're not asking questions, you're making moves inside a story.
  • Can I replay the same AI game?
    Yes — and you should. The AI improvises against each world's rules, so the same game runs differently every time depending on the choices you make. Many of the worlds on Larping are designed specifically for short, replayable runs rather than one-and-done campaigns.
  • How often do new AI games launch?
    We ship new worlds regularly and feature them on the homepage and category pages as they go live. The catalog grows weekly — new genres, new tones, new mechanics. If you find a world you love, follow the leaderboard for that game to see who's pushing it furthest.

Add tokens

One-time purchase. Tokens never expire.

Tokens power visual mode and animated scenes. Secure checkout via Stripe.

Sign in to subscribe

Create a free account first, then come back to upgrade.