
Deep Star: Cold Wake
No one hears you scream in space. Make them listen anyway.
About this game
Executive Officer Ashley Grace wakes from cryo into red strobes and a pod cracked open from the outside. Forty souls on the manifest, one thing loose in the dark, and she's got no boots, no weapon, and thirty hours before the coolant loop cooks containment.
Opening scenario
Pod 03, Unscheduled Thaw
Ashley Grace hits the deck grating half-dressed and coughing cryo fluid, the pod beside hers peeled open from the outside, something wet dragging itself away down the crawlway.
Where you start
Your setup
TIME: 0347 ship's clock, Day 4,012 of a 4,380-day transit. Eleven years out from Sol, one year short of Kepler Station.
WHAT JUST HAPPENED: Pod 03's seal failed and dumped Ashley Grace onto the grating of Cryo Bay Aft, Deck 4, in a slick of thaw fluid. She is coughing cryo suspension out of her lungs, shaking, wearing a cryo undershirt and thermal briefs. No boots. No weapon. Emergency strobes are cycling red — three seconds on, two seconds black — and the bay klaxon is dead, which means someone silenced it. The bay is 4°C. Her breath fogs.
IN REACH: Pod 04, one meter to her left, belonging to Cargo Master RENNICK VOLE. It is peeled open — the frame bent OUTWARD, seal ring snapped from the outside, restraint webbing cut. Vole is gone. His pod interior is dry, which means it has been open a long time. A wall-mounted cryo console glows cyan two racks down: MANIFEST 40 / INTACT 39. A fire cabinet across the bay holds a pry bar and a thermal blanket. Frost-furred pod racks stretch into the dark in both directions, thirty-eight sleepers behind cyan glass, including Sara Vance (Pod 17), Scott Blaze (Pod 22), and Captain Marck Lyons (Pod 01).
THE SOUND: something wet and heavy is dragging itself away down the coolant crawlway at the aft bulkhead — a slow scrape, a pause, a scrape. It is thirty seconds ahead of her. It has not noticed her yet. The air smells like hot copper and wet stone.
NPCs PRESENT: none conscious. Ashley is alone and the only person on this ship who can do anything about it.
WHAT ASHLEY DOESN'T KNOW YET: Vole woke sixty-one days ago. Crate 11-C in the Cargo Hold was cut open from the inside. The coolant loop is breached and has roughly thirty hours before containment cooks. The comms array is chewed through. Lifeboat CASTAWAY-2 on Deck 2 has four cryo beds.
Things you can try
- Check the cracked pod beside you
- Grab anything you can swing
- Follow the wet drag marks
- Get clothes — and a weapon
Categories
Play on iPhone
Open this link on iPhone with the Larping app installed and it jumps straight to the game. No app yet? Grab it from the App Store.