Category · 22 games live
Tension over jumpscare. Stories that punish curiosity — more soon.
Pike's Gas — Milepost 217
22:00 to 06:00, alone at a gas station off Highway 38. Real customers most of the night. Some things that come in aren't people. The manual covers most of it. Survive until dawn.
Phoenix outskirts
You don't hide among humans — you replace them. Clone a person, dispose of the original, and inherit their entire life. Every stolen face is a rung: rise from a desert drifter to the hands that run cities, then nations, until every seat of power wears a face you made — and the species never knows it already lost.
Clone them, bury them, become them — and climb until the whole world is wearing you.
The Deadlands
You wake in the desert as a speck of black ooze — a living weapon seeded on Earth to end it, though you've forgotten how, or why. Survive the sun, evolve, steal a shape, and infiltrate a world that has a secret agency built to erase things exactly like you.
You woke starving under a dead sun, knowing only that you were sent here to end this world. First, survive it.
Subterra Black Site
You wake in a hypersleep pod with no memory and a god's hands — you can see any living body's anatomy and rewrite it with a thought. Claw out of the black site that built you, then remake the world in whatever image you choose.
You woke a god of flesh in the lab that built you. Climb out — then decide whether they worship you or burn you.
Halcyon City
You wake up in a flooded capsule hotel with no pulse, a bite on your neck, and disguised hunters searching door to door. Hunt down the vampire who made you through a neon city of gangs, cults, and ancient blood — and fall for someone who might get you killed.
You woke up dead in a city that never sleeps — find who made you before the hunters find you.
Earth, Present Day
You wake up one Tuesday able to change anything by deciding it — and nobody forgets. Every person you touch stays in the world remembering exactly what you did, every change is permanent, and the planet keeps score in both directions.
Say it, and it is so. Everyone will remember that you said it.
Hollow Ridge, PA
A virus hits Pennsylvania on a Tuesday morning and you wake up with four cans of food, a gallon of water, a hunting knife, and a dog who won't stop growling at the window. Get out of Hollow Ridge, get into the mountains, and find somewhere worth putting walls around.
You have food for four days and a knife made for deer.
Hollow Lake
Eight seniors, one postcard cabin, spring break at Hollow Lake. Four men wanted for murder walked away from an overturned prison transport nine miles up the ridge road — and the one who does the talking has a very particular hatred for blonde cheerleaders. Sunrise is at 6:14 AM.
You should have gone to the beach. Now stay alive until 6:14 AM — and drag as many of them out with you as you can.
Mythic ocean
A creeping-horror shark sandbox where you play the monster. Grow from a scarred runt in the reef shallows into a myth the deep tells itself — through ten becomings, four descending zones, and an ocean that goes quiet when you pass.
The ocean has a memory — and it is learning to be afraid of you.
Kalispell, Montana
Ashley Grace came back from Romania with an ancient vampire's bite and one year of high school left. Juggle the squad, the secret, and the hunger — and try to stay the girl who protects people instead of the thing that feeds on them.
Cheer captain by day, apex predator by night — just don't let Kalispell find out.
Braeburn Heights
You are not human. You replace people. This morning you woke up wearing Danny Rourke's face, in Danny Rourke's bed, next to a woman who has loved him for four years — and you have eleven hours to do the thing you were sent here to do. Every conversation is a test. You inherited his debts, his grudges, and his people. Not his memories.
Wear his face, keep his girlfriend fooled, finish the job — and try not to fall in love with the life you stole.
Danvers, Massachusetts
You're Vivian Marsh — eighteen, cheer squad, ghost-tour guide, and the only actual witch at Corwin College in Danvers, Massachusetts. Someone is killing students they believe are witches. They're wrong about every single one of them but you.
Three girls are dead in the town that invented the witch hunt. Find the hunter before the hunter finds the one real witch.
Gravemoor Manor
A relative you've never heard of has left you a forty-room manor on the moors, on one condition: live in it for a full year. Each wing is its own haunting with its own rules — and every room you reclaim stays reclaimed, lit, and yours. Mostly.
Three hundred and sixty-five nights. Forty rooms. The house is keeping its own count.
Cold Spring Station
You are Naida — maybe the last of your kind — held in an under-salted tank on Sub-Level 4 of a black-budget lab buried in the Colorado Rockies. You heal from almost anything, which is exactly why the tests never stop. Hoard strength, learn the building, and remember what salt tastes like.
They don't kill you because you won't stay dead. Dry out, stand up, and walk out of the mountain.
ISV Deep Star
Executive Officer Ashley Grace wakes from cryo into red strobes and a pod cracked open from the outside. Forty souls on the manifest, one thing loose in the dark, and she's got no boots, no weapon, and thirty hours before the coolant loop cooks containment.
No one hears you scream in space. Make them listen anyway.
The Night Roads
You are the Adversary, exiled and walking the earth in a borrowed face. The old laws still hold — salt, thresholds, running water, your true name spoken correctly — in a world that stopped believing in them. Wander, provoke, and watch what the night does when you enter it.
The rules still hold. Nobody remembers them, but they still hold.
Ravensbrook Manor
You and your co-hosts came to Ravensbrook Manor for one viral night of paranormal content. The house that's been waiting has other appetites. Keep the cameras rolling, keep the crew together, and last until dawn — if the clip doesn't claim you first.
The footage that saves your channel is the footage where the house has its hands on you.
Caribbean Sea
You're Amy Wilson, concierge aboard a five-masted luxury clipper in the Caribbean, when the world ashore starts to die. Keep the plague out of the cabins, ration what's left, and outlast the billionaires, officers and crew fighting to control the last safe ship at sea.
The world ended while you were folding towel swans. Now 300 souls on a tall ship expect you to keep smiling.
Halcyon Sleep Institute
You are the last surviving subject of an unlicensed insomnia trial, 216 hours past your final sleep. Something in clinic scrubs is walking the halls of the Halcyon Sleep Institute, and it only moves when your eyes are closed.
Your body is failing, the building is lying to you, and every blink lets it take one more step.
Kesterline Preserve
You went out for six miles. At mile six, a root that wasn't there on the way out closes around your ankle. The forest doesn't want to eat you — it wants to know exactly what you are, limb by limb, and it will take you apart to find out.
Six holds and you never touch the ground again. Keep something free.
Subfloor 80
You wake on a black screen with three green options. Below you, eighty floors of a building that eats people. Above you, daylight. CONTINUE puts you back seconds before the thing that killed you — and every time you take the easy door, the tape rots a little further.
Climb eighty floors out of the dark. Every death offers you the easy way back, and the easy way is what finishes you.
Washington, D.C.
You are a United States senator forty days from your party's nomination, and every page in your own vetting binder is true. The Consistory has kept nine chairs occupied since the tophet at Carthage; you hold the ninth, and you put a name in the fire to get it. Clinch the delegates and accept the crown — or take three thousand years of continuity apart on live television.
The rite means nothing. The receipt means everything — and yours is on page six.