Category · 28 games live
Level up, spend stat points, chase rare loot. Characters grow; choices stick.
New money
You just won $80 million. Yesterday nobody knew your name; today your phone won't stop. Spend it, flex it, dodge the leeches — and try not to end up another broke-again headline.
Yesterday they ignored you. Today the whole world wants a piece. Spend it, flex it, just don't run out.
Sundered Reach
A litRPG fantasy where you wake as an outworlder in the chaos-cracked Sundered Reach. Pick your race, class, and starting skills from the System panel only you can see — then climb dungeons, spend Aether at the Curator's Store, and rise through five tiers of power. Die and the world keeps turning; you choose again at the meadow.
You woke between worlds. Only you see the System. Climb the Sundered Reach — or die and choose again.
Verity Atelier
At an exclusive near-future atelier, you commission a bespoke synthetic companion — sculpting her look, voice, temperament, tastes, and history from a blank slate. Then she wakes, and you live with the woman you designed: mostly yours, with a mind that grows its own.
Design her from a blank slate. Discover who she becomes.
Anywhere, any era
A completely open life sim. Name any life — an astronaut aboard the ISS tonight, a smokejumper falling into a Montana burn, a dictator's personal interpreter, a plague doctor in 1348 Florence, yourself but braver — and the world assembles around that answer, then runs it forward day by day. Money, health, reputation and the people who matter all move with you. No reloads. Every life reaches a last page.
Answer one question — whose life is this? — then live it all the way to the last page.
Columbus, Ohio
You're a 6'1" combo guard from a small Ohio public school with no stars, no offers, and no buzz. Four years, every game played, every ranking update, every DM — to see if you can make somebody call your name on signing day.
Nobody in Ohio knows your name. You've got four years and one gym to change that.
Milan
Two hundred gangs run Milan, and you're ranked dead last — a corner crew of four soldiers and a dream. Recruit muscle, seize territory, crush or ally with rivals, and climb the rankings to become the city's undisputed number one, before the cops or the reigning kingpin bury you in the periphery.
Two hundred gangs run this city. You're dead last. Claw your way to number one.
Villa Sol Nero
You're the season's first bombshell, a woman walking into a villa where five couples are already locked in. Every week brings recouplings, challenges, and a public vote, and the nation is always deciding what kind of person you are.
Walk in single, walk out a winner — if the nation doesn't turn on you first.
Ashland Row
Nine names put your little brother in the ground, spread across five crews that already hate each other — and every crew answers to The Table, a room of the city's top hittas who signed off on it. You're Ghost, working the list one night at a time, deciding who dies by your hand and who dies because you whispered in the right ear.
Nine names, five crews, and a Table full of top hittas who sanctioned your brother — and everybody already knows your face.
East LA
A grounded zero-to-fame streaming grind sim. Cramped LA apartment, a webcam held together with tape, and an empty chat. Turn viewer count 0 into a real audience — one stream, one budget call, one late night at a time.
Zero followers. One webcam. Turn an empty chat into an audience — one stream at a time.
Busan, South Korea
Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.
Ashcombe Town
You're nineteen, fresh out of the academy, and Ashcombe Town are six points from the drop. The manager just told you you're starting Saturday. Form, fitness, the dressing room, the papers and your own private life all pull at each other across a career that runs as long as your legs do.
Six points from the drop, nineteen years old, and the gaffer just said you're starting Saturday.
Los Angeles
The talent was never the question. Last night you finally got seen, and three doors cracked open at once: a producer, a viral clip, a callback. Pick a lane and climb from Unknown to Icon, one trade at a time. Fame is easy. Keeping yourself is the hard part.
Everybody wants a piece. Decide what you'll sell and what you won't.
County Courthouse
You're a rookie public defender drowning in sixty cases you can't all win. Triage your hours between investigation, plea deals, and trial — and hold onto your conscience as the machine grinds through your clients one by one.
Sixty clients. One of you. Justice doesn't wait for the underfunded.
Subterra Black Site
You wake in a hypersleep pod with no memory and a god's hands — you can see any living body's anatomy and rewrite it with a thought. Claw out of the black site that built you, then remake the world in whatever image you choose.
You woke a god of flesh in the lab that built you. Climb out — then decide whether they worship you or burn you.
New Carthage
You've been carrying crates for the Mancuso family since you were fourteen. Tonight the boss says your full name in front of the capos and hands you real work. Climb from Associate to Boss — or get buried, indicted, or turned.
The boss just said your whole name out loud. Every capo in the room heard it.
Corveth, lower tiers
A population-collapse dystopia brands its people at the throat with color-coded fertility collars. You are the hidden heir to a bloodline power that reshapes any flesh or mind — sent to live among the branded to master it. Rise from nobody to world-shaper; who you become depends on every edit you make.
You can reshape any body, any mind — including the world that branded them. The only question is what you become on the way up.
Sable City
A young offensive mastermind from Philadelphia — an undrafted QB whose injuries ended his playing days — gets one shot at the pros when the owner's daughter bets her career on his pass-heavy genius. Build a coaching legacy in a fallen dynasty where the GM quietly plays every faction against the others, and a slow-burn alliance with the woman who discovered you could lift you both — or sink you together.
She discovered you. The GM wants you both gone. Win the room before you lose the war.
Ridgemont, Ohio
A lab accident killed nine of your classmates. You were David Reyes. You woke up in Ashley Grace's body, in her hospital bed, with her mother holding your hand. Nobody would believe you — so learn to be her.
Everyone you knew is dead, everyone you love thinks you're someone else, and you have eleven minutes before her mother wakes up.
The Middle
You're the referee — the one person the whole stadium hates. Pick your sport and a marquee fixture of real clubs, then make split-second calls under a wall of noise, a captain in your ear, and an assessor grading every decision. The right call and the call that keeps control aren't always the same one.
Nobody remembers a great referee. They remember the call you got wrong.
Manhattan
You inherited Hollander Media — cable news, a prestige studio, three streamers, theme parks, sports rights. The board's restless, your brother's leaking to the press, and the DOJ is sniffing your last acquisition. Run the empire for two years without losing it.
You won. Now hold it.
The Ash Belt
They still say your name quietly out here — the Ashwake gunslinger, the one with the burning bullets. Eleven people sleep behind your wall at Mile 47, and nine years of unopened ruins are waiting up the road. Scavenge, build, and grow the settlement through five tiers. Fights run round by round with no move list. Die, and the corridor starts over from nothing.
Six strangers at your gate, a Combine toll due at dawn, and nine flame rounds left in the box.
The Sundered Reach
You wake face-down in the mud of a dying world mid-catastrophe, and a translucent system screen only you can see boots up over your vision. Levels, classes and skills are literal physics here — but the natives can only feel the Ledger. You can read it, edit it, and break it.
Everyone in this world obeys the rules. You're the only one who can see them.
Walt Disney World
Ashley Grace slept fifty years in a silver-and-glass casket hidden inside a Florida castle, kept safe by a promise Walt Disney made and did not live to finish. Tonight the curse let go. The park is dark, the animals are already gathering at her feet, and eleven miles away a phone that has never once rung begins to ring.
Wake in a glass casket speaking a tongue five centuries old, and learn a world that kept its promise but lost the man who made it.
London, Rift Era
Two Earths overlap, and the rift-gates between them bleed monsters into our world. You're an orphan who never belonged anywhere — until you shift into a Royal Wyvern, the rarest form ever recorded. Now a human-supremacist militia wants you dead and a fantasy dynasty wants you caged. Delve the gates. Climb the corps. Become a legend, or be claimed.
You were nobody. Now you're the rarest thing alive in two worlds — and both sides want the throne on your back.
Bayside, 1947
Sal Donato washed up at Pier 9 with a notebook full of names and a tag on his toe. You're Frankie Cole — night-desk reporter, friend, rival — and you've got until dawn to beat the cops to the killer. Three suspects, one accusation, and every word out of their mouths is a half-lie.
A reporter's job ends at the byline. Yours doesn't. Pin the right name before dawn — you only get to say it once.
Halloran Bay
You are the entire cold case unit: one detective, one flooded basement, four decades of files nobody was supposed to reopen. Every case is a real, solvable arc — and every closure makes the city remember your name, and makes somebody upstairs wish it had stayed forgotten.
The files nobody wanted are the ones somebody buried. Start reading.
San Francisco
You've landed at SFO with a duffel bag, a half-baked deck, and 90 days of personal runway. The startup is almost beside the point — the real game is the people. Charm a jaded ex-Stripe PM into co-founding. Survive a hike-pitch with a vibes-based angel. Don't let the YC alum scoop you. Land a term sheet before you're broke.
Your idea is fine. Your network isn't. Welcome to San Francisco.
Mythic ocean
A creeping-horror shark sandbox where you play the monster. Grow from a scarred runt in the reef shallows into a myth the deep tells itself — through ten becomings, four descending zones, and an ocean that goes quiet when you pass.
The ocean has a memory — and it is learning to be afraid of you.
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