Category · 40 games live
Level up, spend stat points, chase rare loot. Characters grow; choices stick.
New money
You just won $80 million. Yesterday nobody knew your name; today your phone won't stop. Spend it, flex it, dodge the leeches — and try not to end up another broke-again headline.
Yesterday they ignored you. Today the whole world wants a piece. Spend it, flex it, just don't run out.
Anywhere, any era
A completely open life sim. Name any life — an astronaut aboard the ISS tonight, a smokejumper falling into a Montana burn, a dictator's personal interpreter, a plague doctor in 1348 Florence, yourself but braver — and the world assembles around that answer, then runs it forward day by day. Money, health, reputation and the people who matter all move with you. No reloads. Every life reaches a last page.
Answer one question — whose life is this? — then live it all the way to the last page.
Columbus, Ohio
You're a 6'1" combo guard from a small Ohio public school with no stars, no offers, and no buzz. Four years, every game played, every ranking update, every DM — to see if you can make somebody call your name on signing day.
Nobody in Ohio knows your name. You've got four years and one gym to change that.
Earth, any era
You are born somewhere on Earth, to parents you didn't pick, with a body and a mind dealt at random. The world was running long before you arrived and won't pause when you go. Live one life all the way through — then hand the story to your child.
You don't choose your parents, your country, or your luck. Only what you do next.
Sundered Reach
A litRPG fantasy where you wake as an outworlder in the chaos-cracked Sundered Reach. Pick your race, class, and starting skills from the System panel only you can see — then climb dungeons, spend Aether at the Curator's Store, and rise through five tiers of power. Die and the world keeps turning; you choose again at the meadow.
You woke between worlds. Only you see the System. Climb the Sundered Reach — or die and choose again.
Ashcombe Town
You're nineteen, fresh out of the academy, and Ashcombe Town are six points from the drop. The manager just told you you're starting Saturday. Form, fitness, the dressing room, the papers and your own private life all pull at each other across a career that runs as long as your legs do.
Six points from the drop, nineteen years old, and the gaffer just said you're starting Saturday.
Verity Atelier
At an exclusive near-future atelier, you commission a bespoke synthetic companion — sculpting her look, voice, temperament, tastes, and history from a blank slate. Then she wakes, and you live with the woman you designed: mostly yours, with a mind that grows its own.
Design her from a blank slate. Discover who she becomes.
Villa Sol Nero
You're the season's first bombshell, a woman walking into a villa where five couples are already locked in. Every week brings recouplings, challenges, and a public vote, and the nation is always deciding what kind of person you are.
Walk in single, walk out a winner — if the nation doesn't turn on you first.
The Grand Line
An ultra-realistic living-world One Piece RPG. Pick your era — Roger's rise, the execution, the dawn before Luffy — then your race, blood, trade, and dream. Time never waits, wounds never vanish, the world's wars happen whether you show up or not, and death is permanent… but your legend outlives you.
The sea owes you nothing and forgets no one — build a name worth hunting, or drown anonymous.
New Carthage
You've been carrying crates for the Mancuso family since you were fourteen. Tonight the boss says your full name in front of the capos and hands you real work. Climb from Associate to Boss — or get buried, indicted, or turned.
The boss just said your whole name out loud. Every capo in the room heard it.
The Riven Countries
A fully simulated shinobi world where every clan, hidden village and legend moves without you. Declare a name, an era, and an ambition — then earn everything else. Death is permanent, history is not protected, and the record shows exactly what you did.
You are born into a world already moving. It will remember what you did — and what you failed to do.
Subterra Black Site
You wake in a hypersleep pod with no memory and a god's hands — you can see any living body's anatomy and rewrite it with a thought. Claw out of the black site that built you, then remake the world in whatever image you choose.
You woke a god of flesh in the lab that built you. Climb out — then decide whether they worship you or burn you.
East LA
A grounded zero-to-fame streaming grind sim. Cramped LA apartment, a webcam held together with tape, and an empty chat. Turn viewer count 0 into a real audience — one stream, one budget call, one late night at a time.
Zero followers. One webcam. Turn an empty chat into an audience — one stream at a time.
Europe, 1944–45
You are Sergeant of Alpha Squad, 1st Platoon, Easy Company — 506th PIR, 101st Airborne. Twelve men hook up to the static line at 0117 on June 6th, 1944, and the war runs from that jump door to the Eagle's Nest. Every man has a name until he doesn't.
Twelve men go out the door behind you. Find out how many walk out of Germany.
Earth, Present Day
You wake up one Tuesday able to change anything by deciding it — and nobody forgets. Every person you touch stays in the world remembering exactly what you did, every change is permanent, and the planet keeps score in both directions.
Say it, and it is so. Everyone will remember that you said it.
London, Rift Era
Rift-gates bleed monsters into London. You're a nobody who shifts into a Royal Wyvern — the rarest form ever recorded. Every faction in two worlds wants you on a leash.
You never belonged anywhere. Now two worlds are fighting over what you turn into.
Los Angeles
The talent was never the question. Last night you finally got seen, and three doors cracked open at once: a producer, a viral clip, a callback. Pick a lane and climb from Unknown to Icon, one trade at a time. Fame is easy. Keeping yourself is the hard part.
Everybody wants a piece. Decide what you'll sell and what you won't.
Aeglantine
You are Aelyra Tygarion, eighteen, dragonrider of Vhaera, named heir to the Iron Sword Throne before three hundred lords who never wanted a queen. Your father still holds the crown. Your former best friend wears your mother's, and she is carrying a second son.
They knelt to you once. Make them mean it.
Sable City
A young offensive mastermind from Philadelphia — an undrafted QB whose injuries ended his playing days — gets one shot at the pros when the owner's daughter bets her career on his pass-heavy genius. Build a coaching legacy in a fallen dynasty where the GM quietly plays every faction against the others, and a slow-burn alliance with the woman who discovered you could lift you both — or sink you together.
She discovered you. The GM wants you both gone. Win the room before you lose the war.
Corveth, lower tiers
A population-collapse dystopia brands its people at the throat with color-coded fertility collars. You are the hidden heir to a bloodline power that reshapes any flesh or mind — sent to live among the branded to master it. Rise from nobody to world-shaper; who you become depends on every edit you make.
You can reshape any body, any mind — including the world that branded them. The only question is what you become on the way up.
Lenix Meridian Tower
You are Adrian Stardrin, 45, Chairman of the Lenix Group — three hundred billion dollars across fashion, jewelry, real estate, tech, art and hospitality. Seven years abroad and nobody on your own 60th floor knows your face. The woman blocking the door says she's the next Mrs. Stardrin, and your son just told her to throw you out.
Seven years abroad. Nobody at the door knows your face. Everybody signs your checks.
San Francisco
You've landed at SFO with a duffel bag, a half-baked deck, and 90 days of personal runway. The startup is almost beside the point — the real game is the people. Charm a jaded ex-Stripe PM into co-founding. Survive a hike-pitch with a vibes-based angel. Don't let the YC alum scoop you. Land a term sheet before you're broke.
Your idea is fine. Your network isn't. Welcome to San Francisco.
Ashland Row
Nine names put your little brother in the ground, spread across five crews that already hate each other — and every crew answers to The Table, a room of the city's top hittas who signed off on it. You're Ghost, working the list one night at a time, deciding who dies by your hand and who dies because you whispered in the right ear.
Nine names, five crews, and a Table full of top hittas who sanctioned your brother — and everybody already knows your face.
Manhattan
You inherited Hollander Media — cable news, a prestige studio, three streamers, theme parks, sports rights. The board's restless, your brother's leaking to the press, and the DOJ is sniffing your last acquisition. Run the empire for two years without losing it.
You won. Now hold it.
The Ash Belt
They still say your name quietly out here — the Ashwake gunslinger, the one with the burning bullets. Eleven people sleep behind your wall at Mile 47, and nine years of unopened ruins are waiting up the road. Scavenge, build, and grow the settlement through five tiers. Fights run round by round with no move list. Die, and the corridor starts over from nothing.
Six strangers at your gate, a Combine toll due at dawn, and nine flame rounds left in the box.
County Courthouse
You're a rookie public defender drowning in sixty cases you can't all win. Triage your hours between investigation, plea deals, and trial — and hold onto your conscience as the machine grinds through your clients one by one.
Sixty clients. One of you. Justice doesn't wait for the underfunded.
Mythic ocean
A creeping-horror shark sandbox where you play the monster. Grow from a scarred runt in the reef shallows into a myth the deep tells itself — through ten becomings, four descending zones, and an ocean that goes quiet when you pass.
The ocean has a memory — and it is learning to be afraid of you.
The Middle
You're the referee — the one person the whole stadium hates. Pick your sport and a marquee fixture of real clubs, then make split-second calls under a wall of noise, a captain in your ear, and an assessor grading every decision. The right call and the call that keeps control aren't always the same one.
Nobody remembers a great referee. They remember the call you got wrong.
Milan
Two hundred gangs run Milan, and you're ranked dead last — a corner crew of four soldiers and a dream. Recruit muscle, seize territory, crush or ally with rivals, and climb the rankings to become the city's undisputed number one, before the cops or the reigning kingpin bury you in the periphery.
Two hundred gangs run this city. You're dead last. Claw your way to number one.
Halloran Bay
You are the entire cold case unit: one detective, one flooded basement, four decades of files nobody was supposed to reopen. Every case is a real, solvable arc — and every closure makes the city remember your name, and makes somebody upstairs wish it had stayed forgotten.
The files nobody wanted are the ones somebody buried. Start reading.
Busan, South Korea
Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.
Kirigamine Province
You are the third son of the murdered Shogun — and all of Japan believes you burned with your father. Hidden in a mountain province ruled by a laughing god-priest, you must grow from an eleven-year-old who runs beautifully into a lord who can take the throne back.
They already held your funeral. Stay dead long enough to take it all back.
Hereford
You're a Staff Sergeant in 22 SAS with fifteen years in and a father you met twice. He's dead, and he's left you two hundred million dollars, four houses, and a locked safe in Dubai containing the only means of operating the half-billion-a-year business he never told you about.
You've cleared rooms in four countries. Now clear a solicitor out of the car park.
The Sundered Reach
You wake face-down in the mud of a dying world mid-catastrophe, and a translucent system screen only you can see boots up over your vision. Levels, classes and skills are literal physics here — but the natives can only feel the Ledger. You can read it, edit it, and break it.
Everyone in this world obeys the rules. You're the only one who can see them.
College Station, Texas
You are Freya Erikson, 21, Crown Princess of Norway — and a junior at Texas A&M. Sixteen weeks of Bush School seminars, 4:50 a.m. at the equestrian barn, Northgate stages, and a Svalbard crisis that keeps calling your mother's phone. Nobody's hiding who you are. The question is what you do with it.
Two hours of slack from your security detail, a 7 a.m. email from Oslo, and a set list you haven't finished. Choose your semester.
Ridgemont, Ohio
A lab accident killed nine of your classmates. You were David Reyes. You woke up in Ashley Grace's body, in her hospital bed, with her mother holding your hand. Nobody would believe you — so learn to be her.
Everyone you knew is dead, everyone you love thinks you're someone else, and you have eleven minutes before her mother wakes up.
Castle Silverbough, Valtara
You are Princess Ashley Grace, sole heir to the elven throne of Valtara — beautiful, courted, adored by your people, and hunted by every kingdom that would profit from your death. Thirty days of the Trade Season. One drawbridge between you and the world. One thirty-second shield a day.
Everyone at your table is smiling. One of them was paid to watch you die.
Bayside, 1947
Sal Donato washed up at Pier 9 with a notebook full of names and a tag on his toe. You're Frankie Cole — night-desk reporter, friend, rival — and you've got until dawn to beat the cops to the killer. Three suspects, one accusation, and every word out of their mouths is a half-lie.
A reporter's job ends at the byline. Yours doesn't. Pin the right name before dawn — you only get to say it once.
Walt Disney World
Ashley Grace slept fifty years in a silver-and-glass casket hidden inside a Florida castle, kept safe by a promise Walt Disney made and did not live to finish. Tonight the curse let go. The park is dark, the animals are already gathering at her feet, and eleven miles away a phone that has never once rung begins to ring.
Wake in a glass casket speaking a tongue five centuries old, and learn a world that kept its promise but lost the man who made it.
Dead Earth Orbit
You grew up together on the Spindle: the orphan nobody claimed and the girl who always had your back. When her deadbeat father skipped out on a debt to the family that owns the sky, their gangs took Wren as collateral. Her note led you straight to her cell, something inside you tore the door off its hinges, and now you're both running across a ruined solar system where rust-bucket freighters and gilded liners share the same black.
Her father ran. The debt didn't. Now you're both running.