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Category · 28 games live

RPG

Level up, spend stat points, chase rare loot. Characters grow; choices stick.

RPG games

28 games
RapidSoon
  • New Money

    New money

    Fast
    Live

    Yesterday they ignored you. Today the whole world wants a piece. Spend it, flex it, just don't run out.

    You just won $80 million. Yesterday nobody knew your name; today your phone won't stop. Spend it, flex it, dodge the leeches — and try not to end up another broke-again headline.

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  • Aetherfall

    Sundered Reach

    Descriptive
    Live

    You woke between worlds. Only you see the System. Climb the Sundered Reach — or die and choose again.

    A litRPG fantasy where you wake as an outworlder in the chaos-cracked Sundered Reach. Pick your race, class, and starting skills from the System panel only you can see — then climb dungeons, spend Aether at the Curator's Store, and rise through five tiers of power. Die and the world keeps turning; you choose again at the meadow.

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  • The Galatea Clinic

    Verity Atelier

    Descriptive
    Live

    Design her from a blank slate. Discover who she becomes.

    At an exclusive near-future atelier, you commission a bespoke synthetic companion — sculpting her look, voice, temperament, tastes, and history from a blank slate. Then she wakes, and you live with the woman you designed: mostly yours, with a mind that grows its own.

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  • One Life

    Anywhere, any era

    Descriptive
    Live

    Answer one question — whose life is this? — then live it all the way to the last page.

    A completely open life sim. Name any life — an astronaut aboard the ISS tonight, a smokejumper falling into a Montana burn, a dictator's personal interpreter, a plague doctor in 1348 Florence, yourself but braver — and the world assembles around that answer, then runs it forward day by day. Money, health, reputation and the people who matter all move with you. No reloads. Every life reaches a last page.

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  • Unranked

    Columbus, Ohio

    Descriptive
    Live

    Nobody in Ohio knows your name. You've got four years and one gym to change that.

    You're a 6'1" combo guard from a small Ohio public school with no stars, no offers, and no buzz. Four years, every game played, every ranking update, every DM — to see if you can make somebody call your name on signing day.

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  • Numero Uno

    Milan

    Fast
    Live

    Two hundred gangs run this city. You're dead last. Claw your way to number one.

    Two hundred gangs run Milan, and you're ranked dead last — a corner crew of four soldiers and a dream. Recruit muscle, seize territory, crush or ally with rivals, and climb the rankings to become the city's undisputed number one, before the cops or the reigning kingpin bury you in the periphery.

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  • Villa

    Villa Sol Nero

    Fast
    Live

    Walk in single, walk out a winner — if the nation doesn't turn on you first.

    You're the season's first bombshell, a woman walking into a villa where five couples are already locked in. Every week brings recouplings, challenges, and a public vote, and the nation is always deciding what kind of person you are.

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  • The Long Block

    Ashland Row

    Descriptive
    Live

    Nine names, five crews, and a Table full of top hittas who sanctioned your brother — and everybody already knows your face.

    Nine names put your little brother in the ground, spread across five crews that already hate each other — and every crew answers to The Table, a room of the city's top hittas who signed off on it. You're Ghost, working the list one night at a time, deciding who dies by your hand and who dies because you whispered in the right ear.

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  • Going Live

    East LA

    Fast
    Live

    Zero followers. One webcam. Turn an empty chat into an audience — one stream at a time.

    A grounded zero-to-fame streaming grind sim. Cramped LA apartment, a webcam held together with tape, and an empty chat. Turn viewer count 0 into a real audience — one stream, one budget call, one late night at a time.

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  • Null Rank

    Busan, South Korea

    Descriptive
    Live

    Three days dead. You wake up on a morgue slab in Busan with a System nobody else can see — amber text etched across your vision, a quest you didn't ask for, and a heartbeat you aren't supposed to have. Start at Tier 7, the bottom of the Hunter registry. Climb. Or disappear again.

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  • Relegation

    Ashcombe Town

    Fast
    Live

    Six points from the drop, nineteen years old, and the gaffer just said you're starting Saturday.

    You're nineteen, fresh out of the academy, and Ashcombe Town are six points from the drop. The manager just told you you're starting Saturday. Form, fitness, the dressing room, the papers and your own private life all pull at each other across a career that runs as long as your legs do.

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  • The Come Up

    Los Angeles

    Fast
    Live

    Everybody wants a piece. Decide what you'll sell and what you won't.

    The talent was never the question. Last night you finally got seen, and three doors cracked open at once: a producer, a viral clip, a callback. Pick a lane and climb from Unknown to Icon, one trade at a time. Fame is easy. Keeping yourself is the hard part.

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  • The Docket

    County Courthouse

    Fast
    Live

    Sixty clients. One of you. Justice doesn't wait for the underfunded.

    You're a rookie public defender drowning in sixty cases you can't all win. Triage your hours between investigation, plea deals, and trial — and hold onto your conscience as the machine grinds through your clients one by one.

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  • Vivisect

    Subterra Black Site

    Descriptive
    Live

    You woke a god of flesh in the lab that built you. Climb out — then decide whether they worship you or burn you.

    You wake in a hypersleep pod with no memory and a god's hands — you can see any living body's anatomy and rewrite it with a thought. Claw out of the black site that built you, then remake the world in whatever image you choose.

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  • Made in New Carthage

    New Carthage

    Fast
    Live

    The boss just said your whole name out loud. Every capo in the room heard it.

    You've been carrying crates for the Mancuso family since you were fourteen. Tonight the boss says your full name in front of the capos and hands you real work. Climb from Associate to Boss — or get buried, indicted, or turned.

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  • Bloodwright

    Corveth, lower tiers

    Descriptive
    Live

    You can reshape any body, any mind — including the world that branded them. The only question is what you become on the way up.

    A population-collapse dystopia brands its people at the throat with color-coded fertility collars. You are the hidden heir to a bloodline power that reshapes any flesh or mind — sent to live among the branded to master it. Rise from nobody to world-shaper; who you become depends on every edit you make.

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  • Hot Seat

    Sable City

    Descriptive
    Live

    She discovered you. The GM wants you both gone. Win the room before you lose the war.

    A young offensive mastermind from Philadelphia — an undrafted QB whose injuries ended his playing days — gets one shot at the pros when the owner's daughter bets her career on his pass-heavy genius. Build a coaching legacy in a fallen dynasty where the GM quietly plays every faction against the others, and a slow-burn alliance with the woman who discovered you could lift you both — or sink you together.

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  • Grace Period

    Ridgemont, Ohio

    Descriptive
    Live

    Everyone you knew is dead, everyone you love thinks you're someone else, and you have eleven minutes before her mother wakes up.

    A lab accident killed nine of your classmates. You were David Reyes. You woke up in Ashley Grace's body, in her hospital bed, with her mother holding your hand. Nobody would believe you — so learn to be her.

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  • Final Say

    The Middle

    Fast
    Live

    Nobody remembers a great referee. They remember the call you got wrong.

    You're the referee — the one person the whole stadium hates. Pick your sport and a marquee fixture of real clubs, then make split-second calls under a wall of noise, a captain in your ear, and an assessor grading every decision. The right call and the call that keeps control aren't always the same one.

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  • The Chairman

    Manhattan

    Fast
    Live

    You won. Now hold it.

    You inherited Hollander Media — cable news, a prestige studio, three streamers, theme parks, sports rights. The board's restless, your brother's leaking to the press, and the DOJ is sniffing your last acquisition. Run the empire for two years without losing it.

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  • Mile 47

    The Ash Belt

    Fast
    Live

    Six strangers at your gate, a Combine toll due at dawn, and nine flame rounds left in the box.

    They still say your name quietly out here — the Ashwake gunslinger, the one with the burning bullets. Eleven people sleep behind your wall at Mile 47, and nine years of unopened ruins are waiting up the road. Scavenge, build, and grow the settlement through five tiers. Fights run round by round with no move list. Die, and the corridor starts over from nothing.

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  • Sundered

    The Sundered Reach

    Descriptive
    Live

    Everyone in this world obeys the rules. You're the only one who can see them.

    You wake face-down in the mud of a dying world mid-catastrophe, and a translucent system screen only you can see boots up over your vision. Levels, classes and skills are literal physics here — but the natives can only feel the Ledger. You can read it, edit it, and break it.

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  • Ever After, Florida

    Walt Disney World

    Descriptive
    Live

    Wake in a glass casket speaking a tongue five centuries old, and learn a world that kept its promise but lost the man who made it.

    Ashley Grace slept fifty years in a silver-and-glass casket hidden inside a Florida castle, kept safe by a promise Walt Disney made and did not live to finish. Tonight the curse let go. The park is dark, the animals are already gathering at her feet, and eleven miles away a phone that has never once rung begins to ring.

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  • Wyvern Ascendant

    London, Rift Era

    Descriptive
    Live

    You were nobody. Now you're the rarest thing alive in two worlds — and both sides want the throne on your back.

    Two Earths overlap, and the rift-gates between them bleed monsters into our world. You're an orphan who never belonged anywhere — until you shift into a Royal Wyvern, the rarest form ever recorded. Now a human-supremacist militia wants you dead and a fantasy dynasty wants you caged. Delve the gates. Climb the corps. Become a legend, or be claimed.

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  • Pier Nine

    Bayside, 1947

    Descriptive
    Live

    A reporter's job ends at the byline. Yours doesn't. Pin the right name before dawn — you only get to say it once.

    Sal Donato washed up at Pier 9 with a notebook full of names and a tag on his toe. You're Frankie Cole — night-desk reporter, friend, rival — and you've got until dawn to beat the cops to the killer. Three suspects, one accusation, and every word out of their mouths is a half-lie.

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  • Cold Case Unit

    Halloran Bay

    Descriptive
    Live

    The files nobody wanted are the ones somebody buried. Start reading.

    You are the entire cold case unit: one detective, one flooded basement, four decades of files nobody was supposed to reopen. Every case is a real, solvable arc — and every closure makes the city remember your name, and makes somebody upstairs wish it had stayed forgotten.

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  • Term Sheet

    San Francisco

    Fast
    Live

    Your idea is fine. Your network isn't. Welcome to San Francisco.

    You've landed at SFO with a duffel bag, a half-baked deck, and 90 days of personal runway. The startup is almost beside the point — the real game is the people. Charm a jaded ex-Stripe PM into co-founding. Survive a hike-pitch with a vibes-based angel. Don't let the YC alum scoop you. Land a term sheet before you're broke.

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  • The Deep Remembers

    Mythic ocean

    Descriptive
    Live

    The ocean has a memory — and it is learning to be afraid of you.

    A creeping-horror shark sandbox where you play the monster. Grow from a scarred runt in the reef shallows into a myth the deep tells itself — through ten becomings, four descending zones, and an ocean that goes quiet when you pass.

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